Myst and Riven: The World of the D'ni

Mark J.P. Wolf


Myst and Riven: The World of the D'ni

Myst and Riven: The World of the D'ni

  • Title: Myst and Riven: The World of the D'ni
  • Author: Mark J.P. Wolf
  • ISBN: 9780472051496
  • Page: 221
  • Format: Paperback



Myst and Riven is well written, interesting, on topic, insightful, and a real pleasure to read Edward Castronova, Indiana University Video games have become a major cultural force, and within their history, Myst and its sequel Riven stand out as influential examples Myst and Riven The World of the D ni is a close analysis of two of the most popular and significant vid Myst and Riven is well written, interesting, on topic, insightful, and a real pleasure to read Edward Castronova, Indiana University Video games have become a major cultural force, and within their history, Myst and its sequel Riven stand out as influential examples Myst and Riven The World of the D ni is a close analysis of two of the most popular and significant video games in the history of the genre, investigating in detail their design, their functionality, and the gameplay experience they provide players While scholarly close analysis has been applied to films for some time now, it has only rarely been applied at this level to video games Mark J P Wolf uses elements such as graphics and sound, the games mood and atmosphere and how they are generated, the geography and design of the digital worlds, and the narrative structures of the games to examine their appeal to both critical and general audiences, their legacy, and what made them great.Myst and Riven is the inaugural book in the Landmark Video Games series, edited by Mark J P Wolf and Bernard Perron, which is the first series to examine individual video games of historical significance.


Recent Comments "Myst and Riven: The World of the D'ni"

Hmmm. I'm of two minds on this book. On the one hand, it presents something I wish there was more of: in-depth studies of individual video games, rather than the grand sweeping theories that pervade most game studies books; in general, the game equivalent of close reading could really use more attention in the field. And it's written by a scholar with a well-established pedigree in game studies; between the Game Theory Readers, The Medium of the Video Game, and the Videogame Explosion no one can [...]


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    Published :2018-05-01T19:34:19+00:00

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