- Title: Phoenix: The Fall & Rise of Videogames
- Author: Leonard Herman
- ISBN: 9780964384828
- Page: 350
- Format: Paperback
From Spacewar on mainframe computers to Tetris on pocket organizers, Phoenix has been called the definitive book concerning the history of videogames Within its pages you ll find the Atari Pong, the Microsoft Xbox 360, and everything in between But this book goes beyond the complete history of videogames You ll see how the videogame industry reigned, collapsed and returFrom Spacewar on mainframe computers to Tetris on pocket organizers, Phoenix has been called the definitive book concerning the history of videogames Within its pages you ll find the Atari Pong, the Microsoft Xbox 360, and everything in between But this book goes beyond the complete history of videogames You ll see how the videogame industry reigned, collapsed and returned even stronger than before It s all here in Phoenix The Fall Rise of Videogames.
Recent Comments "Phoenix: The Fall & Rise of Videogames"
I was kind of terrified when I first opened this book up because it featured as its author the same man who edited that terrible Ralph Baer autobiography that I just finished the other week. Thankfully, this book was a much more objective and informative affair overall (aside from some odd hero-worshipping every time Baer's name came up predictably).It's clear that the author of this book really is enamored with the way that the video game industry has developed and changed over time. He gives a [...]
This was the first book on video game history. it is a dry read but a must read for video game historians. Treat it like a dictionary or an encyclopedia.
While I certainly appreciate the organization of video game history into more or less chronological, yearly fashion -- it does make it more of a reference than a story. Very dry, it's a lot of facts, and very little drama or behind-the-scenes. However, there is a lot of detail organized that is not always easy to piece together -- from the systems, to accessories, lawsuits and more. So, as a reference, this is certainly an excellent book to have. But if you want more of a story focus there are f [...]
Phoenix: The Fall & Rise of Videogames by Leonard HermanI picked this book up as part of a book bundle somewhere, but escapes me with one right now. It’s timing was perfect as research for the development of Chip Shop as it covers the history of video games from 1970 up to the year 2000.The writing quality is average, which is typical of this style of book written by an (obvious) enthusiast. Each year gets its own chapter and occasionally reads like a collection of essays as topics are som [...]
It's easy enough to point fun at this book for its typos (which, while not numerous, are embarrassing - for example, TurboGrafx 16 is misspelled multiple times) and its inability to format product names correctly (it's Game Boy, not Gameboy). But it also has problems with repetition, mentioning and explaining certain things more than once, like that X company was working on Y product and that Z company had project AA in development. If you need to mention it twice because now you're finally goin [...]
A little more dry than I would have liked, but an interesting read nonetheless, though I admit to skimming some parts. It definitely helped that I already enjoy reading about video/computer game history; I don't think I would recommend it to people who aren't already giant gamer nerds, for example. Still, I'm glad I read it, since it was awfully informative. I somehow had no idea that X-rated Atari games existed until now -- though, really, given the games in question, I think I was happier not [...]
A readable, comprehensive history of video games. Not perfectly edited, but well recommended.
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